

Unfortunately, the original Half-Life never got a Source engine treatment by Valve. While the second Half-Life and its episodes paved the way for features like realistic game physics, the first Half-Life gave us the gift called the GoldSRC engine. HighlightAnamorphicAlignmentFactor=0.000000 TechniqueSorting=Clarity,Colourfulness,Curves,Tonemap,Levels,HighPassSharp,CinematicDOF,Vibrance,Chromakey,UIMask_Top,UIMask_Bottom,ASCII,TiltShift,Tint,ColorMatrix,AdvancedCRT,Technicolor,Vignette,Nostalgia,UIDetect,UIDetect_Before,UIDetect_After,PPFX_Godrays,AdaptiveFog,SurfaceBlur,CA,FilmicAnamorphSharpen,AmbientLight,PPFXSSDO,LUT,MultiLUT,Cartoon,Monochrome,FilmGrain2,MotionBlur,LumaSharpen,LevelsPlus,LeiFx_Tech,BloomAndLensFlares,Border,Technicolor2,HDR,PerfectPerspective,MagicBloom,ChromaticAberration,AdaptiveSharpen,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,SMAA,KNearestNeighbors,NonLocalMeans,StageDepth,Daltonize,Depth3D,FXAA,Deband,FilmGrain,EyeAdaption,Emphasize,Mode1,Mode2,Mode3,MXAO,Nightvision,Before,After,ReflectiveBumpmapping,PPFXBloom,Layer,TriDither,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,GlitchB,GaussianBlur,LiftGammaGain,DisplayDepth,FilmicPass,HQ4X,HSLShift,DepthHaze,AspectRatioPSĪscii_background_color=0.000000,0.000000,0.000000Īscii_font_color=1.000000,1.000000,1.000000įAnamFlareColor=0.012000,0.313000,0.588000įocusCrosshairColor=1.000000,0.000000,1.000000,1.000000įocusPlaneColor=0.000000,0.000000,1.000000 Techniques=Colourfulness,Tonemap,HDR,LiftGammaGain
